FMaterialShaderMapId::UpdateFromParameterSet

Updates the Id's static parameter set data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

void UpdateFromParameterSet
(
    const FStaticParameterSet & StaticParameters
)

Remarks

Updates the Id's static parameter set data. Reset the override parameters for deterministic serialization and comparison

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