PrimitiveUniformBufferResource

Primitive uniform buffer to use for rendering, used when PrimitiveUniformBuffer is null.

Windows
MacOS
Linux

Syntax

const TUniformBuffer< FPrimitiveUniformShaderParameters > * PrimitiveUniformBufferResource

Remarks

Primitive uniform buffer to use for rendering, used when PrimitiveUniformBuffer is null. This interface allows a FMeshBatchElement to be setup for a uniform buffer that has not been initialized yet, (TUniformBuffer* is known but not the FRHIUniformBuffer*)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss