Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include |
#include "PrecomputedLightVolume.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void AddToScene
(
class FSceneInterface * Scene,
class UMapBuildDataRegistry * Registry,
FGuid LevelBuildDataId
)