ConstructionValues

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PreviewScene.h

Include

#include "PreviewScene.h"

Syntax

struct ConstructionValues

Variables

Name Description

Public variable

uint32: 1

 

bAllowAudioPlayback

Public variable

uint32: 1

 

bCreatePhysicsScene

Public variable

uint32: 1

 

bDefaultLighting

Public variable

uint32: 1

 

bEditor

Public variable

uint32: 1

 

bForceMipsResident

Public variable

uint32: 1

 

bShouldSimulatePhysics

Public variable

uint32: 1

 

bTransactional

Public variable

TSubclassOf< cl...

 

DefaultGameMode

Public variable

float

 

LightBrightness

Public variable

FRotator

 

LightRotation

Public variable

UGameInstance &...

 

OwningGameInstance

Public variable

float

 

SkyBrightness

Constructors

Name Description

Public function

ConstructionValues()

Functions

Name Description

Public function

Construction...

 

AllowAudioPlayback

(
    const bool bAllow
)

Public function

Construction...

 

SetCreateDefaultLighting

(
    const bool bDefault
)

Public function

Construction...

 

SetCreatePhysicsScene

(
    const bool bCreate
)

Public function

Construction...

 

SetDefaultGameMode

(
    TSubclassOf< class AGameModeBase > ...
)

Public function

Construction...

 

SetEditor

(
    const bool bInEditor
)

Public function

Construction...

 

SetForceMipsResident

(
    const bool bForce
)

Public function

Construction...

 

SetLightBrightness

(
    const float Brightness
)

Public function

Construction...

 

SetLightRotation

(
    const FRotator& Rotation
)

Public function

Construction...

 

SetOwningGameInstance

(
    UGameInstance* InGameInstance
)

Public function

Construction...

 

SetSkyBrightness

(
    const float Brightness
)

Public function

Construction...

 

SetTransactional

(
    const bool bInTransactional
)

Public function

Construction...

 

ShouldSimulatePhysics

(
    const bool bInShouldSimulatePhysics
)

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