FProjectedShadowInitializer

A projected shadow transform.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FProjectedShadowInitializer

Remarks

A projected shadow transform.

Variables

Name Description

Public variable

FVector

 

FaceDirection

Public variable

float

 

MaxDistanceToCastInLightW

Public variable

float

 

MinLightW

Public variable

FVector

 

PreShadowTranslation

A translation that is applied to world-space before transforming by one of the shadow matrices.

Public variable

FVector

 

Scales

Non-uniform scale to be applied after WorldToLight.

Public variable

FBoxSphereBound...

 

SubjectBounds

Public variable

FVector4

 

WAxis

Public variable

FMatrix

 

WorldToLight

Constructors

Name Description

Public function

FProjectedShadowInitializer()

Default constructor.

Functions

Name Description

Public function Const

bool

 

IsCachedShadowValid

(
    const FProjectedShadowInitializer&...
)

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