| FProjectedShadowInitializer
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FProjectedShadowInitializer
A projected shadow transform.
Name | Description | ||
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FaceDirection |
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float |
MaxDistanceToCastInLightW |
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float |
MinLightW |
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PreShadowTranslation |
A translation that is applied to world-space before transforming by one of the shadow matrices. |
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Scales |
Non-uniform scale to be applied after WorldToLight. |
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|
SubjectBounds |
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WAxis |
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WorldToLight |
Name | Description | |
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FProjectedShadowInitializer() |
Default constructor. |
Name | Description | ||
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IsCachedShadowValid ( |