FRectLightSceneProxy::GetWholeSceneProjectedShadowInitializer

Sets up a projected shadow initializer for shadows from the entire scene.

Windows
MacOS
Linux

Override Hierarchy

FLightSceneProxy::GetWholeSceneProjectedShadowInitializer()

FRectLightSceneProxy::GetWholeSceneProjectedShadowInitializer()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h

Include

#include "RectLightSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp

Syntax

virtual bool GetWholeSceneProjectedShadowInitializer
(
    const FSceneViewFamily & ViewFamily,
    TArray< FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > & OutInitializers
) const

Remarks

Sets up a projected shadow initializer for shadows from the entire scene.

Returns

True if the whole-scene projected shadow should be used.

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