Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include |
#include "ReferenceSkeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void Add
(
const FMeshBoneInfo & BoneInfo,
const FTransform & BonePose
)
Add a new bone. BoneName must not already exist! ParentIndex must be valid.