FReferenceSkeletonModifier::Add

Add a new bone. BoneName must not already exist! ParentIndex must be valid.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp

Syntax

void Add
(
    const FMeshBoneInfo & BoneInfo,
    const FTransform & BonePose
)

Remarks

Add a new bone. BoneName must not already exist! ParentIndex must be valid.

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