Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include |
#include "ReferenceSkeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void UpdateRefPoseTransform
(
const int32 BoneIndex,
const FTransform & BonePose
)
Update the reference pose transform of the specified bone.