FRenderAssetUpdate::Tick

Do or schedule any pending work for a given texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h

Include

#include "RenderAssetUpdate.h"

Source

/Engine/Source/Runtime/Engine/Private/Streaming/RenderAssetUpdate.cpp

Syntax

void Tick
(
    EThreadType InCurrentThread
)

Remarks

Do or schedule any pending work for a given texture.

Parameters

Parameter

Description

InAsset

the texture/mesh being updated, this must be the same texture/mesh as the texture/mesh used to create this object.

InCurrentThread

the thread from which the tick is being called. Using TT_None ensures that no work will be immediately performed.

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