Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include |
#include "RenderAssetUpdate.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Streaming/RenderAssetUpdate.cpp |
void Tick
(
EThreadType InCurrentThread
)
Do or schedule any pending work for a given texture.
Parameter |
Description |
---|---|
InAsset |
the texture/mesh being updated, this must be the same texture/mesh as the texture/mesh used to create this object. |
InCurrentThread |
the thread from which the tick is being called. Using TT_None ensures that no work will be immediately performed. |