| FRenderTarget::GetRenderTargetTexture()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual const FTexture2DRHIRef & GetRenderTargetTexture() const
Accessor for the surface RHI when setting this render target
render target surface RHI resource