Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include |
#include "UnrealEngine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
FScopedDetailTickStats
(
FDetailedTickStats & InDetailedTickStats,
UObject * ObjectToTrack
)
Constructor, keeping track of object and start time.
Constructor, keeping track of object's class and start time.