FSkinnedMeshComponentRecreateRenderStateContext::FSkinnedMeshComponentRecreateRenderStateContext

Initialization constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

FSkinnedMeshComponentRecreateRenderStateContext
(
    USkeletalMesh * InSkeletalMesh,
    bool InRefreshBounds
)

Remarks

Initialization constructor.

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