Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
~FSkinnedMeshComponentRecreateRenderStateContext()
Destructor: recreates render state for all components that had their render states destroyed in the constructor.