Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
void AddTexture2D
(
UTexture2D * NewTexture,
const FIncomingTextureArrayDataEntry * InEntry
)
Adds a texture to the texture array. This is called on the rendering thread, so it must not dereference NewTexture.