FTexture2DArrayResource::AddTexture2D

Adds a texture to the texture array.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

void AddTexture2D
(
    UTexture2D * NewTexture,
    const FIncomingTextureArrayDataEntry * InEntry
)

Remarks

Adds a texture to the texture array. This is called on the rendering thread, so it must not dereference NewTexture.

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