Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
void UpdateTexture2D
(
UTexture2D * NewTexture,
const FIncomingTextureArrayDataEntry * InEntry
)
Updates a CachedData entry (if one exists for this texture), with a new texture.