FTexture2DArrayResource::UpdateTexture2D

Updates a CachedData entry (if one exists for this texture), with a new texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

void UpdateTexture2D
(
    UTexture2D * NewTexture,
    const FIncomingTextureArrayDataEntry * InEntry
)

Remarks

Updates a CachedData entry (if one exists for this texture), with a new texture.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss