| AActor::CanBeBaseForCharacter()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Return true if the given Pawn can be "based" on this actor (ie walk on it).
Parameter |
Description |
---|---|
Pawn |
The pawn that wants to be based on this actor |