AActor::CanBeBaseForCharacter

Return true if the given Pawn can be "based" on this actor (ie walk on it).

Windows
MacOS
Linux

Override Hierarchy

AActor::CanBeBaseForCharacter()

APawn::CanBeBaseForCharacter()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool CanBeBaseForCharacter
(
    class APawn * Pawn
) const

Remarks

Return true if the given Pawn can be "based" on this actor (ie walk on it).

Parameters

Parameter

Description

Pawn

The pawn that wants to be based on this actor

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