Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void DispatchPhysicsCollisionHit
(
const struct FRigidBodyCollisionInfo & MyInfo,
const struct FRigidBodyCollisionInfo & OtherInfo,
const FCollisionImpactData & RigidCollisionData
)
Dispatches ReceiveHit virtual and OnComponentHit delegate