AActor::GetReplicatedMovement_Mutable

Gets a reference to ReplicatedMovement with the expectation that it will be modified.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

FRepMovement & GetReplicatedMovement_Mutable()

Remarks

Gets a reference to ReplicatedMovement with the expectation that it will be modified.

This exists so subclasses don't need to have direct access to the ReplicatedMovement property so it can be made private later.

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