Deprecated
Use AttachToActor() instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void K2_AttachRootComponentToActor
(
AActor * InParentActor,
FName InSocketName,
EAttachLocation::Type AttachLocationType,
bool bWeldSimulatedBodies
)
DEPRECATED - Use AttachToActor() instead