Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
struct FSimulatedRootMotionReplicatedMove
Name | Description | ||
---|---|---|---|
|
RootMotion |
Root Motion information |
|
|
float |
Time |
Local time when move was received on client and saved. |