| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/EngineMessage.h |
Include |
#include "GameFramework/EngineMessage.h" |
class UEngineMessage : public ULocalMessage
Name | Description | ||
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EnteredMessage |
Message when a new player enters the game. |
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FailedPlaceMessage |
Message displayed in message dialog when player pawn fails to spawn because no playerstart was available. |
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GlobalNameChange |
Message when a player changes his name. |
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LeftMessage |
Message when a player leaves the game. |
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MaxedOutMessage |
Message when player join attempt is refused because the server is at capacity. |
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NewPlayerMessage |
Message when a new player enters the server (if player is unnamed). |
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NewSpecMessage |
Message when a new spectator enters the server (if spectator is unnamed). |
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SpecEnteredMessage |
Message when a new spectator enters the server (if spectator has a player name). |
Name | Description | |
---|---|---|
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UEngineMessage ( |
Name | Description | ||
---|---|---|---|
|
ClientReceive ( |
Send message to client |