Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
struct FActionKeyDetails
Runtime struct that caches the list of mappings for a given Action Name and the capturing chord if applicable
Name | Description | ||
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Actions |
List of all action key mappings that correspond to the action name in the containing map |
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CapturingChord |
For paired actions only, this represents the chord that is currently held and when it is released will represent the release event |