IStereoRenderTargetManager::NeedReAllocateDepthTexture

Returns true, if render target texture must be re-calculated.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h

Include

#include "StereoRenderTargetManager.h"

Syntax

virtual bool NeedReAllocateDepthTexture
(
    const TRefCountPtr< struct IPooledRenderTarget > & DepthTarget
)

Remarks

Returns true, if render target texture must be re-calculated.

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