Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include |
#include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateDepthTexture
(
const TRefCountPtr< struct IPooledRenderTarget > & DepthTarget
)
Returns true, if render target texture must be re-calculated.