Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include |
#include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateFoveationTexture
(
const TRefCountPtr< struct IPooledRenderTarget > & FoveationTarget
)
Returns true, if foveation texture must be re-calculated.