IStereoRenderTargetManager::NeedReAllocateViewportRenderTarget

Returns true, if render target texture must be re-calculated.

Windows
MacOS
Linux

Override Hierarchy

IStereoRenderTargetManager::NeedReAllocateViewportRenderTarget()

FXRRenderTargetManager::NeedReAllocateViewportRenderTarget()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h

Include

#include "StereoRenderTargetManager.h"

Syntax

bool NeedReAllocateViewportRenderTarget
(
    const class FViewport & Viewport
)

Remarks

Returns true, if render target texture must be re-calculated.

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