| IStereoRenderTargetManager::NeedReAllocateViewportRenderTarget()
|
Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/XRRenderTargetManager.h |
Include |
#include "XRRenderTargetManager.h" |
Source |
/Engine/Source/Runtime/HeadMountedDisplay/Private/XRRenderTargetManager.cpp |
Returns true, if render target texture must be re-calculated.