FImportanceTexture::GetColorBilinear

Return color of texel at given MIP level, clamped to available Mip levels

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h

Include

#include "Kismet/ImportanceSamplingLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp

Syntax

FLinearColor GetColorBilinear
(
    FVector2D Position,
    int32 Mip
) const

Remarks

Return color of texel at given MIP level, clamped to available Mip levels

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss