Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include |
#include "Kismet/ImportanceSamplingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
void Initialize
(
UTexture2D * SourceTexture,
TEnumAsByte< EImportanceWeight::Type > WeightingFunc
)
Allocate and compute PDF arrays for a texture