FImportanceTexture::Initialize

Allocate and compute PDF arrays for a texture

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h

Include

#include "Kismet/ImportanceSamplingLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp

Syntax

void Initialize
(
    UTexture2D * SourceTexture,
    TEnumAsByte< EImportanceWeight::Type > WeightingFunc
)

Remarks

Allocate and compute PDF arrays for a texture

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