UBlueprintMapLibrary::SetMapPropertyByName

Not exposed to users. Supports setting a map property on an object by name.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintMapLibrary.h

Include

#include "Kismet/BlueprintMapLibrary.h"

Syntax

static void SetMapPropertyByName
(
    UObject * Object,
    FName PropertyName,
    const TMap< int32, int32 > & Value
)

Remarks

Not exposed to users. Supports setting a map property on an object by name.

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