UBlueprintPathsLibrary::MakePlatformFilename

Takes an "Unreal" pathname and converts it to a platform filename.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h

Include

#include "Kismet/BlueprintPathsLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp

Syntax

static void MakePlatformFilename
(
    const FString & InPath,
    FString & OutPath
)

Remarks

Takes an "Unreal" pathname and converts it to a platform filename.

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