Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include |
#include "Kismet/BlueprintPathsLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static FString ProjectContentDir()
Returns the content directory of the current game by looking at FApp::GetProjectName().
content directory