UBlueprintPathsLibrary::ShouldSaveToUserDir

Should the "saved" directory structures be rooted in the user dir or relative to the "engine/game"

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h

Include

#include "Kismet/BlueprintPathsLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp

Syntax

static bool ShouldSaveToUserDir()

Remarks

Should the "saved" directory structures be rooted in the user dir or relative to the "engine/game"

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