Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include |
#include "Kismet/BlueprintPathsLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static bool ShouldSaveToUserDir()
Should the "saved" directory structures be rooted in the user dir or relative to the "engine/game"