Deprecated
This function is deprecated. Please use BeginDeferredActorSpawnFromClass instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static AActor * BeginSpawningActorFromClass
(
const UObject * WorldContextObject,
TSubclassOf< AActor > ActorClass,
const FTransform & SpawnTransform,
bool bNoCollisionFail,
AActor * Owner
)