UGameplayStatics::PlayDialogueAtLocation

Plays a dialogue at the given location.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void PlayDialogueAtLocation
(
    const UObject * WorldContextObject,
    class UDialogueWave * Dialogue,
    const FDialogueContext & Context,
    FVector Location,
    FRotator Rotation,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundAttenuation * AttenuationSettings
)

Remarks

Plays a dialogue at the given location. This is a fire and forget sound and does not travel with any actor. Replication is also not handled at this point.

Parameters

Parameter

Description

Dialogue

dialogue to play

Context

context the dialogue is to play in

Location

World position to play dialogue at

Rotation

World rotation to play dialogue at

VolumeMultiplier

Volume multiplier

PitchMultiplier

Pitch multiplier

StartTime

How far in to the dialogue to begin playback at

AttenuationSettings

Override attenuation settings package to play sound with

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