UGameplayStatics::SaveDataToSlot

Save the contents of the buffer to a platform-specific save slot/file

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool SaveDataToSlot
(
    const TArray< uint8 > & InSaveData,
    const FString & SlotName,
    const int32 UserIndex
)

Remarks

Save the contents of the buffer to a platform-specific save slot/file

Returns

Whether we successfully saved this information

Parameters

Parameter

Description

InSaveData

Data to save

SlotName

Name of save game slot to save to.

UserIndex

For some platforms, master user index to identify the user doing the saving.

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