UGameplayStatics::SetGlobalListenerFocusParameters

Sets the global listener focus parameters which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void SetGlobalListenerFocusParameters
(
    const UObject * WorldContextObject,
    float FocusAzimuthScale,
    float NonFocusAzimuthScale,
    float FocusDistanceScale,
    float NonFocusDistanceScale,
    float FocusVolumeScale,
    float NonFocusVolumeScale,
    float FocusPriorityScale,
    float NonFocusPriorityScale
)

Remarks

Sets the global listener focus parameters which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.

  • Fire and Forget.

  • Not Replicated.

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