UGameplayStatics::SetGlobalListenerFocusParameters
Sets the global listener focus parameters which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
|
Include
|
#include "Kismet/GameplayStatics.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp
|
static void SetGlobalListenerFocusParameters
(
const UObject * WorldContextObject,
float FocusAzimuthScale,
float NonFocusAzimuthScale,
float FocusDistanceScale,
float NonFocusDistanceScale,
float FocusVolumeScale,
float NonFocusVolumeScale,
float FocusPriorityScale,
float NonFocusPriorityScale
)
Sets the global listener focus parameters which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
Fire and Forget.
Not Replicated.
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