UGameplayStatics::SpawnEmitterAtLocation

Plays the specified effect at the given location and rotation, fire and forget.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static UParticleSystemComponent * SpawnEmitterAtLocation
(
    const UObject * WorldContextObject,
    UParticleSystem * EmitterTemplate,
    FVector Location,
    FRotator Rotation,
    FVector Scale,
    bool bAutoDestroy,
    EPSCPoolMethod PoolingMethod,
    bool bAutoActivateSystem
)

Remarks

Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.

Parameters

Parameter

Description

WorldContextObject

Object that we can obtain a world context from

EmitterTemplate

particle system to create

Location

location to place the effect in world space

Rotation

rotation to place the effect in world space

Scale

scale to create the effect at

bAutoDestroy

Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated

PoolingMethod

Method used for pooling this component. Defaults to none.

bAutoActivate

Whether the component will be automatically activated on creation.

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