Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UParticleSystemComponent * SpawnEmitterAtLocation
(
const UObject * WorldContextObject,
UParticleSystem * EmitterTemplate,
FVector Location,
FRotator Rotation,
FVector Scale,
bool bAutoDestroy,
EPSCPoolMethod PoolingMethod,
bool bAutoActivateSystem
)
Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
Parameter |
Description |
---|---|
WorldContextObject |
Object that we can obtain a world context from |
EmitterTemplate |
particle system to create |
Location |
location to place the effect in world space |
Rotation |
rotation to place the effect in world space |
Scale |
scale to create the effect at |
bAutoDestroy |
Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated |
PoolingMethod |
Method used for pooling this component. Defaults to none. |
bAutoActivate |
Whether the component will be automatically activated on creation. |