SpawnSoundAttached

Overload list

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Name Description

Public function Static

UAudioCompon...

 

SpawnSoundAttached

(
    USoundBase* Sound,
    USceneComponent* AttachToCompo...,
    FName AttachPointName,
    FVector Location,
    EAttachLocation::Type LocationType,
    bool bStopWhenAttachedToDestroyed,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundAttenuation* Attenuation...,
    USoundConcurrency* Concurrency...,
    bool bAutoDestroy
)

Public function Static

UAudioCompon...

 

SpawnSoundAttached

(
    USoundBase* Sound,
    USceneComponent* AttachToCompo...,
    FName AttachPointName,
    FVector Location,
    FRotator Rotation,
    EAttachLocation::Type LocationType,
    bool bStopWhenAttachedToDestroyed,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundAttenuation* Attenuation...,
    USoundConcurrency* Concurrency...,
    bool bAutoDestroy
)

Plays a sound attached to and following the specified component.

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