Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static FMemoryReader StripSaveGameHeader
(
const TArray< uint8 > & SaveData
)
Takes the provided buffer and consumes it, parsing past the internal header data, returning a MemoryReader that has: 1) been set up with all the related header information, and 2) offset to where tagged USaveGame object serialization begins. NOTE: that the returned object has a reference to the supplied data - scope them accordingly.
A memory reader, wrapping SaveData, offset to the point past the header data.
Parameter |
Description |
---|---|
SaveData |
A byte array, presumably produced by one of the SaveGame functions here. |