UKismetInternationalizationLibrary::SetCurrentLanguageAndLocale

Set the current language (for localization) and locale (for internationalization).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetInternationalizationLibrary.h

Include

#include "Kismet/KismetInternationalizationLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetInternationalizationLibrary.cpp

Syntax

static bool SetCurrentLanguageAndLocale
(
    const FString & Culture,
    const bool SaveToConfig
)

Remarks

Set the current language (for localization) and locale (for internationalization).

Returns

True if the language and locale were set, false otherwise.

Parameters

Parameter

Description

Culture

The language and locale to set, as an IETF language tag (eg, "zh-Hans-CN").

SaveToConfig

If true, save the new setting to the users' "GameUserSettings" config so that it persists after a reload.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss