UKismetSystemLibrary::GetDefaultLocale

Get the default locale (for internationalization) used by this platform

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static FString GetDefaultLocale()

Remarks

Get the default locale (for internationalization) used by this platform

This should be returned in IETF language tag form:

  • A two-letter ISO 639-1 language code (eg, "zh")

  • An optional four-letter ISO 15924 script code (eg, "Hans")

  • An optional two-letter ISO 3166-1 country code (eg, "CN")

Returns

The locale as an IETF language tag (eg, "zh-Hans-CN")

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss