UKismetSystemLibrary::IsSplitScreen

Returns whether we're currently running in split screen (more than one local player).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool IsSplitScreen
(
    UObject * WorldContextObject
)

Remarks

Returns whether we're currently running in split screen (more than one local player).

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