ERuntimeVirtualTextureMipValueMode

Defines how MipValue is used.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureSample.h

Include

#include "Materials/MaterialExpressionRuntimeVirtualTextureSample.h"

Syntax

enum ERuntimeVirtualTextureMipValueMode
{
    RVTMVM_None,
    RVTMVM_MipLevel,
    RVTMVM_MipBias,
    RVTMVM_MAX,
}

Values

Name

Description

RVTMVM_None

Use hardware computed sample's mip level with automatic anisotropic filtering support.

RVTMVM_MipLevel

Explicitly compute the sample's mip level. Disables anisotropic filtering.

RVTMVM_MipBias

Bias the hardware computed sample's mip level. Disables anisotropic filtering.

RVTMVM_MAX

Remarks

Defines how MipValue is used. Internally we will convert to ETextureMipValueMode which is used by internal APIs. ETextureMipValueMode has more options then are valid for runtime virtual texture.

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