Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVectorNoise.h |
Include |
#include "Materials/MaterialExpressionVectorNoise.h" |
enum EVectorNoiseFunction
{
VNF_CellnoiseALU,
VNF_VectorALU,
VNF_GradientALU,
VNF_CurlALU,
VNF_VoronoiALU,
VNF_MAX,
}
Name |
Description |
---|---|
VNF_CellnoiseALU |
Random color for each unit cell in 3D space. |
VNF_VectorALU |
Perlin-style noise with 3D vector/color output. |
VNF_GradientALU |
Gradient of Perlin noise, useful for bumps. |
VNF_CurlALU |
Curl of Perlin noise, useful for 3D flow directions. RGB = signed curl vector ~162 instructions |
VNF_VoronoiALU |
Also known as Worley or Cellular noise. |
VNF_MAX |