TEnumAsByte< enum EMaterialTessellationMode > D3D11TessellationMode
The type of tessellation to apply to this object. Note D3D11 required for anything except MTM_NoTessellation.
TEnumAsByte< enum EMaterialTessellationMode > D3D11TessellationMode
The type of tessellation to apply to this object. Note D3D11 required for anything except MTM_NoTessellation.