| UMaterialExpression::SetEditableName()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureSampleParameter.h |
Include |
#include "Materials/MaterialExpressionRuntimeVirtualTextureSampleParameter.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true.