| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionCollectionParameter.h |
Include |
#include "Materials/MaterialExpressionCollectionParameter.h" |
class UMaterialExpressionCollectionParameter : public UMaterialExpression
Name | Description | ||
---|---|---|---|
|
Collection |
The Parameter Collection to use. |
|
|
ParameterId |
Id that is set from the name, and used to handle renaming of collection parameters. |
|
|
ParameterName |
Name of the parameter being referenced. |
Name | Description | |
---|---|---|
|
UMaterialExpressionCollectionParameter ( |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |
|
|
GetParameterName() |
||
|
HasAParameterName() |
Parameter Name functions, this is requires as multiple class have ParameterName but are not UMaterialExpressionParameter due to class hierarchy. |
|
|
MatchesSearchQuery ( |
MatchesSearchQuery: Check this expression to see if it matches the search query |
|
|
SetParameterName ( |
||
|
ValidateParameterName ( |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |