| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionDepthOfFieldFunction.h |
Include |
#include "Materials/MaterialExpressionDepthOfFieldFunction.h" |
class UMaterialExpressionDepthOfFieldFunction : public UMaterialExpression
Name | Description | ||
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Depth |
Usually nothing or PixelDepth |
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TEnumAsByte< en... |
FunctionValue |
Determines the mapping place to use on the terrain. |
Name | Description | |
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UMaterialExpressionDepthOfFieldFunction ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |