UMaterialExpressionGetMaterialAttributes::PreEditChange

This is called when a property is about to be modified externally

Windows
MacOS
Linux

Override Hierarchy

UObject::PreEditChange()

UMaterialExpressionGetMaterialAttributes::PreEditChange()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionGetMaterialAttributes.h

Include

#include "Materials/MaterialExpressionGetMaterialAttributes.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp

Syntax

virtual void PreEditChange
(
    FProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss