Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Matinee/InterpGroup.h |
Include |
#include "Matinee/InterpGroup.h" |
class UInterpGroup :
public UObject,
public FInterpEdInputInterface
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bCollapsed |
Whether or not this group is folded away in the editor. |
|
uint32: 1 |
bIsFolder |
When enabled, this group is treated like a folder in the editor, which should only be used for organization. |
|
uint32: 1 |
bIsParented |
When true, this group is considered a 'visual child' of another group. |
|
uint32: 1 |
bVisible |
Whether or not this group is visible in the editor. |
|
GroupColor |
Colour used for drawing tracks etc. related to this group. |
|
|
GroupName |
Within an InterpData, all GroupNames must be unique. |
|
|
InterpTracks |
Name | Description | |
---|---|---|
|
UInterpGroup ( |
Name | Description | ||
---|---|---|---|
|
AActor * |
DeselectGroupActor ( |
Deselects the group actor associated with the interp group. |
|
EnsureUniqueName() |
Ensure this group name is unique within this InterpData (its Outer). |
|
|
FindTracksByClass ( |
Find all the tracks in this group of a specific class. |
|
|
GetAnimTracksUsingSlot ( |
Util for determining how many AnimControl tracks within this group are using the Slot with the supplied name. |
|
|
HasAnimControlTrack() |
Returns whether this Group contains at least one AnimControl track. |
|
|
HasMoveTrack() |
Returns whether this Group contains a movement track. |
|
|
HasSelectedTracks() |
||
|
IsSelected() |
Returns true if this group has been selected. |
|
|
AActor * |
SelectGroupActor ( |
Selects the group actor associated with the interp group. |
|
SetSelected ( |
Selects this group |
|
|
UpdateAnimWeights ( |
Iterate over AnimControl tracks in this Group, build the anim blend info structures, and pass to the AActor via (Preview)SetAnimWeights. |
|
|
UpdateGroup ( |
Iterate over all InterpTracks in this UInterpGroup, doing any actions to bring the state to the specified time. |
Name | Description | ||
---|---|---|---|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |